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Arts, also known as Orbal Arts, are magical effects brought about by Orbments; that can be used to attack, defend or support characters and enemies. There are varied and unique Arts which host elemental properties; Earth, Water, Fire, Wind, Time, Space and Mirage, each providing different effects. Arts are the result of equipping Quartz in configurations in an Orbment, when the required elemental values of Arts matches the installed elemental value of Quartz, the Art becomes usable. All party members are able to use any and all Arts, as well all Arts are accessible from the beginning of the story. The limitation of configuration, set elemental slots and access to Quartz with high elemental values hinder the available Arts that can be cast by that party member. Using Arts in battle requires Energy Points, also known as EP, Arts have specified EP requirements, that do not regenerate and require Items to restore.

Arts have a range of cast-ability, Single, Area, Line or All. Single ranged Arts can only be used on one ally or enemy at a time; Area ranged Arts can be used in an area of effect, these can vary between small, medium and large circles; Line ranged Arts are uni-directional and only affect only those in it's path of effect; and All ranged Arts affect the entire battlefield, however will only affect either party members or enemies. Arts alike physical attacks, cannot be used on an ally unless it's effect is intended to (for example, La Tear only heals allies in it's area of effect).

Most arts are aimed at an enemy or ally and will automatically retarget if their initial target is defeated before the art is cast. A handful of arts, however, targets an area on the grid instead of a specific enemy. While this allows the player to hit a greater number of enemies by focussing the spell on a location in between them, it's possible for enemies to move out of the spell's range before it goes off in which case the spell misses completely. Line-type spells always target the grid instead of specific enemies.

Many Arts additionally have an associated Status Effects as well (for example, use of Shadow Spear has a 20% Deathblow chance). Arts that have Status Effects don't stack and many Status Effects are preventable, in situations where a character is immune to damage (for example, a character under Immunity protection of Earth Guard) the effect is ineffective along with the Art.

Earth[]

Name Requirements Range EP Description
Stone Hammer Earth1 Single 10 Drops a large boulder on enemies.
Petrify Breath Earth3 Single 10 Blows petrifying gas on an enemy. [Petrify +20%]
Earth Lance Earth5 Single 10 A pointed blade shoots up from the ground.
Stone Impact Earth3 Space2 Area (M) 50 Drops a massive boulder on enemies.
Titanic Roar Earth8 Space4 All 50 Creates a powerful localized earthquake.
Earth Guard Earth2 Single 10 Forms a temporary earth shield. [Immunity]
Earth Wall Earth4 Area (S) 30 Forms a temporary earth shield perimeter. [Immunity]
Crest Earth4 Water3 Space2 Mirage1 Single 20 Temporarily grants protection from the earth. [DEF+25%]


Water[]

Name Requirements Range EP Description
Aqua Bleed Water1 Single 10 Shoots a heavy stream of water at enemies.
Blue Impact Water5 Single 20 Blast an enemy with highly pressurized water.
Diamond Dust Water5 Wind2 Space1 Area (M) (Set) 40 Produces intense cold. [Freeze 20%]
Tear Water1 Single 10 Heals 200HP for an ally.
Teara Water4 Single 20 Heals 1000HP for an ally.
Tearal Water6 Single 40 Heals 2000HP for an ally.
La Tear Water2 Space1 Area (S) 20 Heals 200HP for allies in the area.
La Teara Water5 Space2 Area (M) 50 Heals 1000HP for allies in the area.
Curia Water4 Mirage2 Single 10 Cures all abnormal status except K.O.
La Curia Water8 Space2 Mirage4 Area (L) 30 Cures status of all allies in area except those K.O.ed.
Thelas Earth2 Water4 Mirage1 Single 10 Revives & heals 100HP.


Fire[]

Name Requirements Range EP Description
Fire Bolt Fire1 Single 10 Shoots a flaming ball of fire.
Flare Arrow Fire3 Single 20 Showers an enemy with searing flames.
Napalm Breath Fire6 Single 40 Crimson flames erupt from below.
Fire Bolt EX Fire3 Wind1 Space1 Area (M) 20 Sends a wave of flaming balls of fire.
Spiral Flare Fire5 Wind2 Space2 Area (M) 30 A chaotic flurry of scorching arrows.
Volcanic Rave Earth4 Fire8 Space2 Area (M) 50 Causes an explosion of focused energy.
Forte Fire4 Wind3 Space2 Mirage1 Single 20 Temporarily boots strength by fire. [STR+25%]
La Forte Fire5 Wind3 Space3 Mirage3 Area (M) 40 Grants power of fire to all allies in range. [STR+25%]


Wind[]

Name Requirements Range EP Description
Air Strike Wind1 Single 10 Tears and shreds an enemy with compressed air.
Aerial Wind4 Area (M) (Set) 20 A powerful tornado with whirling bits of rubble.
Aero Storm Wind8 Area (L) (Set) 40 Creates a massive vortex of slicing aero blades.
Lightning Wind4 Space2 Line 20 Sends out an electrical shock. [Seal 20%]
Plasma Wave Wind8 Space4 Line 50 Strikes with electrical bolts. [Seal 20%]
Sylphen Guard Wind2 Single 10 Creates a temporary wind barrier. [AGL+50%]
Sylphen Wing Wind6 Single 30 Temporarily borrows the power of wind. [MOV+1]


Time[]

Name Requirements Range EP Description
Soul Blur Time1 Single 10 Emits a time-space shaking pulse. [Faint 20%]
Shadow Spear Time5 Single 20 A blade that whittles away life. [K.O. 20%]
Hell Gate Time4 Space2 Mirage1 Area (S) 30 Stagnates enemies' vital activities. [Faint 20%]
White Gehenna Time8 Space7 Mirage2 Area (M) (Set) 40 Disrupts the time-space continuum. [Faint 20%]
Clock Up Time1 Single 10 Speeds up the flow of time. [SPD+25%]
Clock Up EX Time9 Single 30 Greatly speeds up the flow of time. [SPD+50%]
Anti-Sept Time3 Single 20 Temporarily prevents the casting of arts. [Mute]
Anti-Sept All Time11 Area (M) 40 Temporarily prevents the casting of arts. [Mute]


Mirage[]

Name Requirements Range EP Description
Chaos Brand Earth5 Single 10 Muddles an enemy's cognitive abilities. [Confuse]
Saint Earth3 Water2 Fire3 Wind2 Space2 Mirage4 Single 40 Temporarily increases parameters. [STR&DEF+25%]
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