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Crafts are unique techniques that can be used to attack, defend and support characters and enemies. Crafts are generally unique to an individual and are gained as characters increase their level. Using Crafts in battle requires Craft Points, also known as CP, Crafts have specified CP requirements, that can be gained by receiving or dealing both magical or physical damage in battle. CP can also regenerate in battle (for example, having the Gladiator Belt accessory equipped), or restored with some Items.

Crafts have a range of cast-ability, Single, Area, Line or All. Single ranged Crafts can only be used on one ally or enemy at a time; Area ranged Crafts can be used in an area of effect, these can vary between small, medium and large circles; Line ranged Crafts, which also have small and medium widths, are uni-directional and only affect only those in it's path of effect; and All ranged Crafts affect the entire battlefield, however will only affect either party members or enemies. Crafts alike magical attacks, cannot be used on an ally unless it's effect is intended to (for example, Morale only buffs allies in it's area of effect). Certain crafts are centered on the user. If such a craft is single-target, the craft only affects the user himself and can never affect anyone else. (such as Zane's Distend skill) Other user-centered crafts affect others, but cover a radius with the user at the center, meaning it'll only affect characters standing close to the person using the craft. (such as Estelle's Morale craft)

Many Crafts additionally have associated Status Effects as well (for example, use of Smoke Cannon inflicts Blind). Crafts that have Status Effects don't stack and many Status Effects are preventable, in situations where a character is immune to damage (for example, a character under Immunity of Earth Guard) the effect is ineffective along with the Craft.

Crafts cannot be used if a character is under the influence of the Seal status effect. Attack crafts count as physical attacks, meaning their damage increases if the character's strength is buffed in battle and many of them will take a reduction in hit rate when the character is affected by Blind.

Estelle Bright Edit

Estelle learns a total of 5 crafts over the course of the first game, three of which receive upgrades in the second. Her skillset, like her orbment, is geared towards versility and her abilities allow her to do a wide variety of things, from buffing and tanking, to crowd control and arts cancelling. While many of her skills are no-frills versions of more effective crafts, the variety in her arsenal allows her to deal with just about any situation that comes her way.

Morale Edit


Taunt Edit


Hurricane Edit


Comet Edit


Hard Break Edit

Comet Edit


Hard Break Edit


Hurricane Edit


Morale Edit


Taunt Edit


True Hurricane Edit


True Comet Edit


True Hard Break Edit


Chain Crafts Edit

Final Comet Edit


Final Hurricane Edit


Morale Edit


Taunt Edit


True Hard Break Edit


Final Hard Break Edit


Chain Crafts Edit

Joshua Astray Edit

Joshua learns a total of 5 crafts over the course of the first game, three of which receive upgrades in the second. True to his training as an expert in covert operations and assassination, Joshua's skillset is geared towards quickly taking out single enemies or small groups and keeping them off balance in order to prevent them from mounting an effective offense. Two of his crafts can delay enemy turns and both of them can target multiple enemies, making the speedy Joshua an expert on locking enemies down while his dual strike craft make him a great physical threat against more durable targets as well.

Dual Strike Edit


Flicker Edit


Taunt Edit


Cloak & Dagger Edit


Evil Eye Edit

Evil Eye Edit


Taunt Edit


True Cloak & Dagger Edit


True Dual Strike Edit


True Flicker Edit


Evil Eye EX Edit


Chain Crafts Edit

Evil Eye EX Edit


Taunt Edit


True Cloak & Dagger Edit


Final Dual Strike Edit


True Flicker Edit


Final Flicker Edit


Final Cloak & Dagger Edit


Final Evil Eye Edit


Chain Crafts Edit

Scherazard Harvey Edit

Scherazard is a balanced character who tilts towards orbal arts use and away from raw melee power and her skillset reflects this. Her number of crafts is limited compared to Estelle and Joshua, though her abilities still allow her to cancel enemy arts and inflict AOE damage on enemies whenever she engages in melee fighting. Her one craft with a truly unique ability, the ability to bestow AT advantage on allies and manipulate the time bar to her advantage, is what sets her apart from her companions.

Heaven's Kiss Edit


Sylphen Whip Edit


Bind Whip Edit

Bind Whip Edit


Heaven's Kiss Edit


Sylphen Whip Edit


Sylphen Whip 2 Edit


Bind Whip 2 Edit


Chain Crafts Edit

Bind Whip 2 Edit


Fox Tail Edit


Heaven's Kiss Edit


Sylphen Whip 2 Edit


Sylphen Whip 3 Edit


Bind Whip 3 Edit


Chain Crafts Edit

Agate Crosner Edit

Agate learns a total of 4 crafts over the course of the first game, all of which receive upgrades in the second. As a melee-based frontliner, Agate's abilities are geared towards a collection of sword-based skills that can cause AOE damage, push enemies away, cancel arts, delay an enemy and attack from afar, as well as his unique Wild Rage skill, which restore his own CP at the cost of HP, allowing him to use his crafts almost non-stop or utilize S-crafts on a more frequent basis than other characters. This is especially true from the second game on, where he can gain 150 CP per round.

Draguna Edge Edit


Flame Smash Edit


Wild Rage Edit


Spiral Edge Edit

Draguna Edge Edit


Flame Smash Edit


Spiral Edge Edit


Wild Rage 2 Edit


Flame Smash 2 Edit


Draguna Edge 2 Edit


Spiral Edge 2 Edit


Chain Crafts Edit

Draguna Edge 3 Edit


Flame Smash 2 Edit


Spiral Edge 2 Edit


Wild Rage 2 Edit


Flame Smash 3 Edit


Spiral Edge 3 Edit


Chain Crafts Edit

Olivert Reise Arnor Edit

Olivert is primarily a caster, but his gunslinger skills allow him to weaken enemies with long-range attacks while at the same time staying away from the frontlines. Two of his skills complement his marksmanship and allow him to deal AOE damage and cancel arts from very far away while his third skill can make him an emergency healer during times when a healing art wouldn't go off in time.

Quick Draw Edit


Snipe Shot Edit


Happy Trigger Edit

Quick Draw Edit


Snipe Shot Edit


Happy Trigger Edit


Quick Draw 2 Edit


Snipe Shot 2 Edit


Happy Trigger 2 Edit


Chain Crafts Edit

Happy Trigger 2 Edit


Snipe Shot 2 Edit


Quick Draw 2 Edit


Happy Trigger 3 Edit


Chain Crafts Edit

Klaudia von Auslese Edit

Klaudia is primarily a caster specializing in healing, but she has two crafts to supplement her arsenal of orbal arts, one of them using her gyrfalcon companion Sieg and the other using the fencing skills she picked up from Julia Schwarz. While her arts cancelling craft isn't quite as effective as other crafts with impeding properties, her debuff craft is one of the most potent crafts in the game, weakening enemies considerably and having extremely long range on top of that.

Kaempfer Edit


Sturm Edit

Kaempfer Edit


Sturm Edit


Kaempfer 2 Edit


Sturm 2 Edit


Chain Crafts Edit

Kaempfer 2 Edit


Sturm 2 Edit


Sturm 3 Edit


Chain Crafts Edit

Tita Russell Edit

Tita only gets to use two crafts in the first two games, but both take advantage of her specialty in crowd-control, being targetted to the battle grid instead of to specific enemies or allies. Her offensive craft can hit and disable large crowds of enemies at once while her healing craft covers an equally large area and gains the ability to cure status ailments and debuffs in the second game.

Smoke Cannon Edit


Vital Cannon Edit

Smoke Cannon Edit


Vital Cannon Edit


Smoke Cannon 2 Edit


Vital Cannon 2 Edit


Chain Crafts Edit

Smoke Cannon 2 Edit


Vital Cannon 2 Edit


Vital Cannon 3 Edit


Oval Gear Edit


Chain Crafts Edit

Zane Vathek Edit

Zane learns a total of 4 crafts over the course of the first game, three of which receive upgrades in the second, and gets one more new craft in the second game as well. His skillset is almost completely based around his role as a tank who can absorb attacks weaker allies would have trouble withstanding. With one craft for attracting enemy attention, another for increasing his defense and offense and one more for healing, Zane can act as a lightning rod and survive the enemy's onslaught with healing and buffing. His other two crafts allow him to mount an offense as well, even though he has trouble hitting large groups or enemies that are far away.

Composure Edit


Distend Edit


Smite Edit


Taunt Edit

Composure Edit


Distend Edit


Smite Edit


Taunt Edit


True Distend Edit


True Composure Edit


Thunder God Kick Edit


True Smite Edit


Chain Crafts Edit

Taunt Edit


Thunder God Kick Edit


True Composure Edit


True Distend Edit


True Smite Edit


Final Composure Edit


Final Smite Edit


Final Thunder God Kick Edit


Chain Crafts Edit

Josette Capua Edit

Josette joins rather late in SC and doesn't learn any new skills in that game, though she comes with two already learned that focus on weakening and hindering. One of her crafts can damage and debuff an enemy's defense and the other one can damage and incapacitate a target as long as it's relatively close to her.

Anchor Flail Edit


Stampede Edit


Chain Crafts Edit

Anchor Flail Edit


Gimmick Hand Edit


Stampede Edit


Oval Bomb Edit


Chain Crafts Edit

Kevin Graham Edit

Kevin starts SC with two crafts, one offensive and one support, and rejoins later with another support craft learned. Being a priest, Kevin's skillset is focussed on healing and support, allowing him to restore HP, CP and cure status ailments depending on the needs of his companions.

Crossgear Rage Edit


Sacrificial Arrow Edit


Sacred Breath Edit


Chain Crafts Edit

Crossgear Rage Edit


Death Punisher Edit


Sacrificial Arrow Edit


Sacred Breath Edit


Crossgear Rage 2 Edit


Sacred Breath 2 Edit


Gorgon Arrow Edit


Death Punisher 2 Edit


Chain Crafts Edit

Anelace Elfead Edit

Anelace starts her brief period as a playable character in SC with a total of 4 craftsand she gets an additional one in the third game. Like her fellow bracer Agate, Anelace is a straight-up melee fighter whose skillset includes various crafts which can hit an AOE, delay an enemy and can give her a boost at the cost of making her more vulnerable.

Eight-Leaf Blitz Edit


Fallen Leaves Edit


Petal Dance Edit


Swordwind Slash Edit


Chain Crafts Edit

Eight-Leaf Blitz Edit


Fallen Leaves Edit


Petal Dance Edit


Swordwind Slash Edit


True Eight-Leaf Blitz Edit


True Swordwind Slash Edit


Chain Crafts Edit

Kurt Nardin Edit

Kurt, being the leader of a group of bracers, acts as the group's lifeline and support, which is reflected by his skillset. Like Estelle, he has a variety of different crafts, including healing, buffing, attacking from afar and hitting an AOE. Compared to Estelle's more melee-oriented bag of tricks, Kurt's skillset focuses more on recovery and support.

Fangshu: Illusion Edit


Fangshu: Renewal Edit


Fangshu: Steel Edit


Fangshu: Whitecaps Edit


Sunset Arts Edit


Chain Crafts Edit

Mueller Vander Edit

Mueller initially begins with four Crafts in the Second Chapter, none of which are upgradeable. During the Third Chapter he carries over his previous Crafts, of which two are upgradeable by increasing his level.

Mueller specialises in crowd control and AoE damage, with the possibility of inflicting a K.O. against his targets by drawing them closer and striking with force. Using him as crowd control, he is able to cause Confusion and has the ability to Impede Arts and Crafts of his targets. He can additionally use Deathblows against his targets making him an invaluable companion.

Blade Dancer Edit


Hound Gale Edit


Mirage Edge Edit


Ragna Bind Edit


Chain Crafts Edit

Blade Dancer Edit


Hound Gale Edit


Mirage Edge Edit


Ragna Bind Edit


Hound Gale 2 Edit


Blade Dancer 2 Edit


Chain Crafts Edit

Julia Schwarz Edit

Julia initially begins with three Crafts during the Second Chapter, none of which are upgradeable. During the Third Chapter she carries over her previous Crafts, of which two are upgradeable by increasing her level.

Julia is able to be used in a supporting role and tanking role, as she is able to protect herself with Immunity against attacks and can increase STR of other Party Members. She also has the ability to Impede Arts and Crafts of her targets.

Attack Orders Edit


Lanzenreiter Edit


Mirageberg Edit


Chain Crafts Edit

Attack Orders Edit


Lanzenreiter Edit


Mirageberg Edit


Lanzenreiter 2 Edit


Mirageberg 2 Edit


Chain Crafts Edit

Ries Argent Edit

Arc Fencer Edit


Holy Breath Edit


1000 Sparrows Edit


Arc Fencer 2 Edit


Infinite Sparrows Edit


Chain Crafts Edit

Renne Edit

Blood Circle 2 Edit


Calamity Throw Edit


Calamity Throw 2 Edit


Chain Crafts Edit

Alan Richard Edit

Chop Edit


True Ghost Chop Edit


True Round Chop Edit


True Demon's Chop Edit


Chain Crafts Edit

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